Serving bugs 

quad burst switch

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it's not a bug it's a feature!

At the bare-basics serving bugs is a four channel switch for signals, latching or momentary in a on or off position.

as I endeAvor to combine control and chaos within one creation

the burst function was added which gives it a certain degree of

irrational behavior.

 

The 'Serving bugs Burst' converts a trigger in a trigger repeat,

with an adjustable amount of repeats and timespan. Both parameters are CV controllable from slow ticking to well within audiorange. 
 

There are two states of operation 'momentary' and 'latching':

- latching, is useful when you want to run it as a mute or 
when burst is triggered it results in
 semi-random pleasures, (switching on and off in cycle followed by a latching on or off).

- momentary, is best fitted for rhythmic bursts and amplitude modulation.

It all started with a challenge: 

Create a prototype within 2 months,

which will be presented at upcoming events.

I kept it close within range of my current creations

and choose a project feasible within the given time.

I started tinkering with interaction and communication.

 

A certain question kept my attention:

'what would be a fitting companion for 0 sugar?'

(0 Sugar allows for circuit bending with cables).

hmmm...It Would be nice to connect and disconnect cables

with a FLICK OF A ......!

 about 

 at the start 

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 functional Description 

There are four channels which all have the following functionality,

overview (top to Bottom):
Pot (black) - duration, given in Time;
Pot (white) - burst, trigger repeats in time;

 

button (/w led-indicator) - latch mode, on/off;

led indicator, white - burst, show amount;

socket - CV duration, summed /w pot (black);

socket - CV burst repeats, summed /w pot (white);

socket - trigger, burst initiated;

socket - in, signal input;

socket - out, signal output;

NORMALIZED
The next two features combined Makes serving bugs suitable for more complex burst behavior.


end-of-burst trigger
- Each channel gives an 'end-of-burst trigger'
 to the next channel trigger-input.
(It can run on its own, channel 4 will be connected to channel 1 (when there's no cable plugged)).

summing
- each channel output is summed to the next channel output, making the 4th channel a summed output of all.


 

 get on the waitinglist 

 archive images 

 where are we right now? 

- forethought -

this is me rambling in should, could, would's.

now slim chances are that you want to have a say in it or want to share your insights.

The best way to do so is to ensure a spot on the waitinglist for the first limited batch.

The first prototype came through with great results which ensures a 'positive prosper'

for the next iteration.

However before we can do so there's still

some definite should's that needs to be taking

care of.


- As we talk about switches we also tend to talk

about the term 'clickless'.

there's this big balance challenge going on

within this creation. Making it edged enough

for the burst to cut through, while keeping

clicks within an acceptable range / to null.

- next would be the 'burst-latch' functionality 

which is currently overruling latch-mode,

bringing it back in momentary-mode. (this one is

all about balancing values and

aiming for precision).

Although the following idea sparked my mind,

this next one is less of a priority / to null.

- when there's no signal presented at the input,

a trigger signal following the burst character

is normalized, allowing it to run as a 4 channel 

burst and ratcheting machine.

now It would be rather difficult to implement

this feature as it contradicts the main-usage,

a clickless switch. (we would need

harder edges to make it work).

cache/bug/fix 48% loading...

from chaos we create.

proto alive!

inspir. for artwork

ants vs. cockroach

on a stick.

inspiration for artwork, anatomy cutting boards.

There will be a very limited 1st run of this module, we have a maximum of 40 spots available on the waitinglist.

The waitinglist grands acces to

more insight of the process with brief updates, sharing information and possible web-meetings.

 

Only 20 will eventually be able to obtain a

serving bugs module.

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